V roce 2012 se součástí Nakladatelství Slovart stalo nakladatelství Brio. Nakladatelství Brio vydávalo ve spolupráci s předními spisovateli a výtvarníky nádherně ilustrované originální příběhy a sbírky pohádek pro děti od šesti do dvanácti let. Pro starší děti, mládež a dospělé Brio nabízelo sebrané spisy pohádek a bajek od renomovaných spisovatelů, doplněné o to nejlepší z klasické literatury celého světa. V této tradici pokračujeme také my v rámci stejnojmenné edice.


Jsme výhradní distributor nakladatelství TASCHEN pro Českou republiku


Slay the Dragon: Writing Great Stories for Video Games

Slay the Dragon: Writing Great Stories for Video Games
vyprodáno
Internetová cena: 472,00 Kč Nejnižší cena za posledních 30 dní
Běžná cena: 590,00 Kč
Zboží není skladem
Autor:
Jazyk: anglicky
Vazba: měkká
Počet stran: 216
Formát: 15,2 x 22,9 cm
ISBN/EAN: 9781615932290
Nakladatel: Michael Wiese Productions
Rok vydání: 2015
Edice: Populárně naučné / Populárně naučné

Writing for the multibillion-dollar video-game industry is not like writing for any other medium. Slay the Dragon is your guide to making your mark as a storyteller in this very complex, growing, and ever-changing art form. Aimed at traditional writers who want to learn interactive narrative, and game creators who want to tell better, more emotionally involving stories, Slay the Dragon is written by two creative veterans of both Hollywood and Nerdyhood. Their unique perspective on the importance of balancing story with gameplay will help you make sense of the confusion in today s enviornment

Review

Praise for Slay the Dragon

"A veritable treasure trove of information. A compelling look at the development and evolution of interactive narrative and an invaluable tool for anyone who loves games!"

--Drew Karpyshyn, lead writer, Mass Effect; author, the Chaos Born trilogy

"Practical and original advice on narrative writing for video games that treats the world of gaming for what it is: an emerging art form."

--Aaron Bleyaert, producer, "Clueless Gamer with Conan O'Brien" on TBS's Conan

"If you're learning how to write for games or a developer burning to create games with better stories, I can't think of a better place to start."

--Haris Orkin, game writer/narrative designer, Dying Light

"In my years of working in the industry this is the closest thing to a bible of creative video game story creation as I have ever seen."

--Larry Hryb, Xbox Live's Major Nelson

"Bridges the gap between traditional narrative and non-linear storytelling and makes it simple. A required tool in the working writer's toolbox."

--Philip Eisner, screenwriter, Event Horizon; consulting writer for Telltale Games' Tales from the Borderlands

"A comprehensive but accessible guide for those striving to relate to the medium of video games from another entertainment medium. If you're a writer from film or TV and want to understand more about games, this book should get you comfortable quickly."

--Dan Boutros, executive producer, The Walking Dead Assault; co-founder, Soul Arcade

About the Author

Robert Denton Bryant has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He has been executive producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console game franchises. He is the coauthor (with Charles P. Schultz) of Game Testing All In One. He has lectured in the U.S. and Europe on game writing, and currently teaches at The University of California, Los Angeles and at Woodbury University. Keith Giglio has worked as a screenwriter and producer on such feature and television movies as Joshua, Noah, Return to Halloweentown, Walt Disney s Tarzan, Pizza My Heart, A Cinderella Story, and Another Cinderella Story. He has written for Paramount Pictures, The Walt Disney Company, Universal Studios, Warner Bros. Pictures, Spyglass Entertainment, Walden Media, Tokyo pop, and Platinum Studios. His book Writing the Comedy Blockbuster was published in 2012. He currently teaches both screenwriting and game writing at Syracuse University.

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